1. app.js
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 | // -------------------------------------- // Imports // -------------------------------------- var net = require( 'net' ); var mySocket; // -------------------------------------- // Construct The Socket // -------------------------------------- // create the server and register event listeners var server = net.createServer( function (socket) { mySocket = socket; mySocket.on( "connect" , onConnect); mySocket.on( "data" , onData); }); // -------------------------------------- // Events // -------------------------------------- /** * Handles the Event: <code>"connect"</code>. * */ function onConnect() { console.log( "Connected to Flash" ); } /** * Handles the Event: <code>"data"</code>. * * When flash sends us data, this method will handle it * */ function onData(d) { if (d == "exit\0" ) { console.log( "exit" ); mySocket.end(); server.close(); } else { console.log( "From Flash = " + d); mySocket.write(d, 'utf8' ); } } // -------------------------------------- // Start the Socket // -------------------------------------- server.listen(3000, "127.0.0.1" ); |
2. flash (as3)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 | package { // -------------------------------------- // Imports // -------------------------------------- import flash.display.Sprite; import flash.events.DataEvent; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.net.XMLSocket; import flash.text.TextField; import flash.ui.Keyboard; // -------------------------------------- // Class // -------------------------------------- /** * <p>The <code>NodeJSDemo</code> class is ...</p> * */ public class NodeJSDemo extends Sprite { // -------------------------------------- // Properties // -------------------------------------- // PUBLIC GETTER/SETTERS /** * The core object which connects client to * server for real-time communication */ private var _xmlSocket:XMLSocket; /** * The sole UI element to show some test output */ private var _textField:TextField; // PUBLIC CONST // PRIVATE // -------------------------------------- // Constructor // -------------------------------------- /** * This is the constructor. * */ public function NodeJSDemo() { // SUPER super (); // EVENTS addEventListener(Event.ADDED_TO_STAGE, _onAddedToStage); // VARIABLES // PROPERTIES _textField = new TextField (); _textField.width = 300 ; _textField.height = 300 ; _textField.multiline = true ; _textField.htmlText = "" ; addChild(_textField); // METHODS } // -------------------------------------- // Methods // -------------------------------------- // PUBLIC /** * Handles the Event: <code>Event.CHANGE</code>. * * @param aEvent <code>Event</code> The incoming aEvent payload. * * @return void * */ private function _onAddedToStage(aEvent : Event): void { // CREATE THE SOCKET AND CONNECT - I'M NOT SURE WHAT PARAMETERS ARE VALID HERE // BUT IT MUST MATCH THE SETTINGS WITHIN THE 'HelloWorldNodeJS.js' FILE YOU ARE USING _xmlSocket = new XMLSocket( "127.0.0.1" , 3000 ); // EVENTS stage.removeEventListener(MouseEvent.CLICK, _onAddedToStage); // _xmlSocket.addEventListener(Event.CONNECT, _onConnected); _xmlSocket.addEventListener(IOErrorEvent.IO_ERROR, _onIOError); } // PRIVATE // -------------------------------------- // Event Handlers // -------------------------------------- /** * Handles the Event: <code>Event.CHANGE</code>. * * @param aEvent <code>Event</code> The incoming aEvent payload. * * @return void * */ private function _onConnected(aEvent : Event): void { // TRACE trace ( "onConnect() aEvent: " + aEvent); // EVENTS _xmlSocket.removeEventListener(Event.CONNECT, _onConnected); _xmlSocket.removeEventListener(IOErrorEvent.IO_ERROR, _onIOError); // _xmlSocket.addEventListener(DataEvent.DATA, _onDataReceived); _xmlSocket.addEventListener(Event.CLOSE, _onSocketClose); // stage.addEventListener(KeyboardEvent.KEY_UP, _onKeyUp); } /** * Handles the Event: <code>Event.CHANGE</code>. * * @param aEvent <code>Event</code> The incoming aEvent payload. * * @return void * */ private function _onSocketClose(aEvent : Event): void { // TRACE trace ( "_onSocketClose aEvent : " + aEvent); // EVENTS stage.removeEventListener(KeyboardEvent.KEY_UP, _onKeyUp); _xmlSocket.removeEventListener(Event.CLOSE, _onSocketClose); _xmlSocket.removeEventListener(DataEvent.DATA, _onDataReceived); } /** * Handles the Event: <code>KeyboardEvent.KEY_UP</code>. * * @param aEvent <code>KeyboardEvent</code> The incoming aEvent payload. * * @return void * */ private function _onKeyUp(evt:KeyboardEvent): void { // HANDLE KEYS if (evt.keyCode == Keyboard.ESCAPE) { //1. SEND 'KILL THE SERVER' TO THE SERVER _xmlSocket.send( "exit" ); } else { //2. SEND ANY NON-ESCAPE KEY'S CODE ('38' FOR EXAMPLE) TO SERVER // THIS IS A SILLY EXAMPLE OF SENDING A NUMBER TO THE SERVER // JUST SO THE SERVER CAN SEND IT BACK. SIMPLE. _xmlSocket.send(evt.keyCode); } } /** * Handles the Event: <code>DataEvent.DATA</code>. * * @param aEvent <code>DataEvent</code> The incoming aEvent payload. * * @return void * */ private function _onDataReceived(aEvent : DataEvent): void { try { // Show the server data in text _textField.htmlText += ( "From Server: " + aEvent.data + "n" ); //scroll down to show latest line _textField.scrollV = _textField.maxScrollV; } catch (error : Error) { // TRACE trace ( "_onDataReceived error: " + error); } } /** * Handles the Event: <code>IOErrorEvent.IO_ERROR</code>. * * @param aEvent <code>IOErrorEvent</code> The incoming aEvent payload. * * @return void * */ private function _onIOError(aEvent : IOErrorEvent): void { // TRACE trace ( "_onIOError aEvent: " + aEvent); // EVENTS _xmlSocket.removeEventListener(Event.CONNECT, _onConnected); _xmlSocket.removeEventListener(IOErrorEvent.IO_ERROR, _onIOError); stage.addEventListener(MouseEvent.CLICK, _onAddedToStage); } } } |
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